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Note: Barrows equipment is
members only.
Welcome to the Barrows Armour guide!
This guide will help you decide which armour you would like to choose.
The Barrows Equipment was added to RuneScape on 9 May 2005.
Basics
First of all, there are 6
kinds of Barrows armour:
-Ahrim
the Blighted stats
prices
(Mage)
-Dharok
the Wretched stats
prices
(Meele)
-Guthan
the Infested
stats
prices (Meele)
-Karil
the Tainted
stats
prices
(Ranged)
-Torag
the Corrupted stats
prices
(Meele)
-Verac
the Defiled
stats
prices
(Meele)
How to get it
There are 2 ways to get Barrow
equipment:
-Get it from Barrows mini-game;
-Buy it from another player.
For a guide on how to get
them, click here.
Click here
to know where to get it.
Characteristics
The Barrows Equipment has good and bad
stats, so they balance their power:
- The good is the special attacks, which
I will talk further in this guide.
- The bad is that you have to repair it
after 15 hours of massive fighting.
They can also only be traded when they
are in best condition or totally damaged.
You can repair Barrows Armour at Bob,
the axe seller in Lumbridge, Dunstan in Burthorpe and/or Tindel in Port Khazard.
The costs of repairing are:
·
Barrows Weapons: 100k
·
Barrows Bodies: 90k
· Barrows Legs: 80k
· Barrows Helmets: 60k
When they can be trade, they will appear
as Barrow (X) and nothing after it or Barrow (X) 0%.
When Barrow (X) 100% is; 75% or 25%, it means it’s damaged and you can’t trade
it.
Note: -The
weapons are all two-haned
-Karil equipment require special arrows, named Bolt Racks which can be
bought in Port Phasmatys, from the Samurai.
-The Bolt Racks can only be used once, not like normal arrows that can be picked
up and re-use
Ahrim
the Blighted's Set:
|
Ahrim's
hood -
Requires 70 Defence and 70 Magic |
 |
 |
Set Effect:
Blighted
Aura
Successful
magic attacks have a chance of reducing target's strength |
|
Ahrim's
robetop -
Requires 70 Defence and 70 Magic |
 |
|
Ahrim's
robeskirt -
Requires 70 Defence and 70 Magic |
 |
|
Ahrim's
staff -
Requires 70 Attack and 70 Magic |
 |
| Name |
Pic |
Requires |
Attack
Bonuses |
Defence
Bonuses |
Other
Bonuses |
|
Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Ahrim's hood |
 |
70 Def.
70 Magic |
+0 |
+0 |
+0 |
+6 |
-2 |
+15 |
+13 |
+16 |
+6 |
+0 |
+0 |
+0 |
|
Ahrim's robetop |
 |
70 Def.
70 Magic |
+0 |
+0 |
+0 |
+30 |
-10 |
+52 |
+37 |
+63 |
+30 |
+0 |
+0 |
+0 |
|
Ahrim's robeskirt |
 |
70 Def.
70 Magic |
+0 |
+0 |
+0 |
+22 |
-7 |
+33 |
+30 |
+36 |
+22 |
+0 |
+0 |
+0 |
|
Ahrim's staff |
 |
70 Attack
70 Magic |
+12 |
-1 |
+65 |
+15 |
+0 |
+3 |
+2 |
+5 |
+15 |
+0 |
+68 |
+0 |
|
Complete Set |
70 Attack
70 Def.
70 Magic |
+12 |
-1 |
+65 |
+73 |
-19 |
+103 |
+85 |
+117 |
+73 |
+0 |
+68 |
+0 |
|
|
|
Ahrim's
hood: |
 |
600k |
 |
Full set: |
|
Ahrim's
robetop: |
 |
700k |
|
Ahrim's
robeskirt: |
 |
700k |
4m |
|
Ahrim's
staff: |
 |
2m |
Dharok
the Wretched's Set:
|
Dharok's helm -
Requires 70 Defence |
 |
 |
Set Effect:
Wretched
Strength
The lower
the player's hitpoints, the higher their strength |
|
Dharok's platebody -
Requires 70 Defence |
 |
|
Dharok's platelegs -
Requires 70 Defence |
 |
|
Dharok's
greataxe -
Requires 70 Attack and 70 Strength |
 |
|
Name |
Pic |
Requires |
Attack Bonuses |
Defence Bonuses |
Other Bonuses |
|
Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Dharok's helm |
 |
70
Def. |
+0 |
+0 |
+0 |
-3 |
-1 |
+45 |
+48 |
+44 |
-1 |
+51 |
+0 |
+0 |
|
Dharok's platebody |
 |
70
Def. |
+0 |
+0 |
+0 |
-30 |
-10 |
+122 |
+120 |
+107 |
-6 |
+132 |
+0 |
+0 |
|
Dharok's platelegs |
 |
70
Def. |
+0 |
+0 |
+0 |
-21 |
-7 |
+85 |
+82 |
+83 |
-4 |
+92 |
+0 |
+0 |
|
Dharok's greataxe |
 |
70
Attack
70 Str. |
-4 |
+103 |
+95 |
-4 |
+0 |
+0 |
+0 |
+0 |
+0 |
-1 |
+105 |
+0 |
|
Complete Set |
70
Attack
70 Def.
70 Str. |
-4 |
+103 |
+95 |
-58 |
-18 |
+252 |
+250 |
+234 |
-11 |
+274 |
+105 |
+0 |
|
|
|
Dharok's helm |
 |
1m |
 |
Full set: |
|
Dharok's platebody
|
 |
1m |
|
Dharok's platelegs
|
 |
1m |
7m |
|
Dharok's
greataxe |
 |
4m |
Guthan
the Infested's Set:
|
Guthan's helm -
Requires 70 Defence |
 |
 |
Set Effect:
Infestation
Melee
attacks have a chance to drain health |
|
Guthan's platebody -
Requires 70 Defence |
 |
|
Guthan's chainskirt -
Requires 70 Defence |
 |
|
Guthan's warspear -
Requires 70 Attack |
 |
| Name |
Pic |
Requires |
Attack Bonuses |
Defence Bonuses |
Other Bonuses |
| Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Guthan's helm |
 |
70 Def. |
+0 |
+0 |
+0 |
-6 |
-2 |
+55 |
+58 |
+54 |
-1 |
+62 |
+0 |
+0 |
|
Guthan's platebody |
 |
70 Def. |
+0 |
+0 |
+0 |
-30 |
-10 |
+122 |
+120 |
+107 |
-6 |
+135 |
+0 |
+0 |
|
Guthan's chainskirt |
 |
70 Def. |
+0 |
+0 |
+0 |
-14 |
-7 |
+75 |
+72 |
+73 |
-4 |
+82 |
+0 |
+0 |
|
Guthan's warspear |
 |
70 Attack |
+75 |
+75 |
+75 |
+0 |
+0 |
+7 |
+7 |
+7 |
+0 |
+0 |
+75 |
+0 |
|
Complete Set |
70 Attack
70 Def. |
+75 |
+75 |
+75 |
-50 |
-19 |
+259 |
+257 |
+241 |
-11 |
+276 |
+75 |
+0 |
|
Guthan's helm |
 |
1m |
 |
Full set: |
|
Guthan's platebody |
 |
2m |
|
Guthan's chainskir |
 |
2m |
11,5m |
|
Guthan's warspear |
 |
6.5m |
Karil
the Tainted's Set:
|
Karil's
coif -
Requires 70 Defence and 70 Ranged |
 |
 |
Set Effect:
Tainted
Shot
Successful
ranged attacks have a chance of reducing the target's agility |
|
Karil's
leathertop -
Requires 70 Defence and 70 Ranged |
 |
|
Karil's
leatherskirt -
Requires 70 Defence and 70 Ranged |
 |
|
Karil's crossbow -
Requires 70 Ranged |
 |
| Name |
Pic |
Requires |
Attack Bonuses |
Defence Bonuses |
Other Bonuses |
| Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Karil's coif |
 |
70 Def.
70 Range |
+0 |
+0 |
+0 |
-1 |
+3 |
+6 |
+9 |
+12 |
+6 |
+10 |
+0 |
+0 |
|
Karil's leathertop |
 |
70 Def.
70 Range |
+0 |
+0 |
+0 |
-15 |
+30 |
+47 |
+42 |
+50 |
+65 |
+57 |
+0 |
+0 |
|
Karil's leatherskirt |
 |
70 Def.
70 Range |
+0 |
+0 |
+0 |
-10 |
+17 |
+26 |
+20 |
+28 |
+35 |
+33 |
+0 |
+0 |
|
Karil's crossbow |
 |
70 Range |
+0 |
+0 |
+0 |
+0 |
+84 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
|
Complete Set |
70 Def.
70 Range |
+0 |
+0 |
+0 |
-26 |
+134 |
+79 |
+71 |
+90 |
+106 |
+100 |
+0 |
+0 |
|
Karil's
coif |
 |
300k |
 |
Full set: |
|
Karil's
leathertop |
 |
400k |
|
Karil's
leatherskirt |
 |
300k |
1.5m |
|
Karil's crossbow |
 |
500k |
Torag
the Corrupted's Set:
|
Torag's helm -
Requires 70 Defence |
 |
 |
Set Effect:
Corruption
Successful
melee attacks have a chance of reducing the target's run energy |
|
Torag's platebody -
Requires 70 Defence |
 |
|
Torag's platelegs -
Requires 70 Defence |
 |
|
Torag's
hammers -
Requires 70 Attack and 70 Strength |
 |
| Name |
Pic |
Requires |
Attack Bonuses |
Defence Bonuses |
Other Bonuses |
| Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Torag's helm |
 |
70 Def. |
+0 |
+0 |
+0 |
-6 |
-2 |
+55 |
+58 |
+54 |
-1 |
+62 |
+0 |
+0 |
|
Torag's platebody |
 |
70 Def. |
+0 |
+0 |
+0 |
-30 |
-10 |
+122 |
+120 |
+107 |
-6 |
+132 |
+0 |
+0 |
|
Torag's platelegs |
 |
70 Def. |
+0 |
+0 |
+0 |
-21 |
-7 |
+85 |
+82 |
+83 |
-4 |
+92 |
+0 |
+0 |
|
Torag's hammers |
 |
70 Attack
70 Str. |
-4 |
-4 |
+85 |
-4 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+72 |
+0 |
|
Complete Set |
70 Attack
70 Def.
70 Str. |
-4 |
-4 |
+85 |
-61 |
-19 |
+262 |
+260 |
+244 |
-11 |
+286 |
+72 |
+0 |
|
Torag's helm |
 |
1m |

|
Full set:
|
|
Torag's platebody |
 |
1.5mm |
|
Torag's platelegs |
 |
1m |
6m |
|
Torag's
hammers |
 |
2.5m |
Verac
the Defiled's Set:
|
Verac's helm -
Requires 70 Defence |
 |
 |
Set Effect:
Defiler
Melee
attacks have a chance to ignore the target's armour |
|
Verac's brassard -
Requires 70 Defence |
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|
Verac's plateskirt -
Requires 70 Defence |
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|
Verac's flail -
Requires 70 Attack |
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| Name |
Pic |
Requires |
Attack Bonuses |
Defence Bonuses |
Other Bonuses |
| Stab |
Slash |
Crush |
Magic |
Range |
Stab |
Slash |
Crush |
Magic |
Range |
Strength |
Prayer |
|
Verac's helm |
 |
70 Def. |
+0 |
+0 |
+0 |
-6 |
-2 |
+55 |
+58 |
+54 |
+0 |
+56 |
+0 |
+3 |
|
Verac's brassard |
 |
70 Def. |
+0 |
+0 |
+0 |
-6 |
-2 |
+81 |
+95 |
+85 |
+0 |
+81 |
+0 |
+5 |
|
Verac's plateskirt |
 |
70 Def. |
+0 |
+0 |
+0 |
-21 |
-7 |
+85 |
+82 |
+83 |
+0 |
+84 |
+0 |
+4 |
|
Verac's flail |
 |
70 Attack |
+68 |
-2 |
+82 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+72 |
+6 |
|
Complete Set |
70 Attack
70 Def.
70 Str. |
+68 |
-2 |
+82 |
-33 |
-11 |
+221 |
+235 |
+222 |
+0 |
+221 |
+72 |
+18 |
|
Verac's helm |
 |
1.25 |
 |
Full set: |
|
Verac's brassard |
 |
1.5m |
|
Verac's plateskirt |
 |
1.25m |
7m |
|
Verac's flail |
 |
3m |
Maps
Way to barrows:

Brother's Barrow:

Barrows Tunnel:

Guide on how to
get them
Note: I recomand at least 90
combat, as the monsters are outrageously strong (some of them can hit up to
50-60!), there is no places to Range/Mage them, without being attacked (unless
you trap them by getting a player in front of them), you should also have good
specialityes at at least two skills (i.e. Ranged&Meele; Meele&Mage; Mage&Ranged.).
Ahrim also uses Weakenning spells on you. All the brothers lower your prayer
points very fast. Also if you get angered easly, this is not the place you
should be, reasons: you can die very fast, a piece of barrows armor is a very
low chance to get.
Items you should bring: A
spade, Teleport runes (THIS IS A MUST, YOU HAVE THE MOST CHANCES TO DIE!!!!),
Super set, Stat restore Potions, Prayer Potions, Food (not recomanded food lower
than shark), The best armor you can afford and the best weapon you can afford (Is
recomanded that you bring armor and weapons of two of your best combat skills,
so you can balance the Combat Triangle), Ring of recoil (Note: Ring of wealth
wont help on getting the better items, as they are not a monster drop!), Fury or
Glory amulet, And a druid pouches to save the food from being rotted by ghasts.
You may also want to get a Crumbling Tome, from the guy standing in the Barrows
Graveyard. It will help you get better items.
The quests you need:
Priest in Peril, to have acces to Canifis, In search of Myreque, for easy way
from Canifis to The Hollows, Desert Treasure for easy teleportation spots (Ancient
Magicks), and Nature Spirits quest, for Prayer altar.
Possible rewards: All
kind of missile runes, coins, or sometimes a part of half key, Dragon items such
as med helms, and the most wanted, a piece of Barrows armor.
Speculation on how to get
better rewards: If you expect good stuff, then you most likelly will want to
kill all the six brothers. The better the kill cound you have, the better the
reward may be. Also, if you get a Crumbling Tom , you will have a better chance
on getting good items.
Place: You need to cross
a bridge, East of Mort'Ton. For a map click here.
Once you get there, there are
six mounds, each containing one room, where you can find one of the brothers.
One of the room, will have a tunnel to the instead of the brother, each time you
go there, the tunnel will change its room (starting point). You can find the 6th
brother in this tunnel, among onther agressive monsters. I recomand you kill all
five brothers before proceeding into the tunnel, as you get a better chance for
finding a barrow equipment piece. Click here to get to
the map where they are each placed.
To enter to one of the rooms,
you will need to stand on the top of the moud and dig with the spade. Once you
killed the ammound of brothers you wanted, go into the tunnel.
The tunnel is a labirint,
consisting on 9 square rooms (3x3), and 4 long halls, one of each site,
connecting the 1st and 3rd room. The middle room is the one that contains the
chest, when opened, you can get your reward.View it here.
You can also find many different
beasts in these rooms, like Rats, Bloodworms, Spiders and Skepetons, who can hit
up to 10. In one of the rooms, you will most likelly find the last brother. You
also encounter some puzzle doors, which, you will need to answer correctly, the
door will change to a random side of the middle square if you answer wrong. The
room will start shaking, and you will get damaged, unless you find the puzzle
door again, and answer correctly. Dont worry, the puzzles are very simple.
Note: After you open the
chest, everything will be randomyzed, and the kill count set to 0, so most
likelly, you will want to teleport.
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